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Teleportation Play

Teleportation PlayHere's a quick and fun update from the developer perspective...

The most exciting changes are the addition of trolls, teleportation, and combat polish.

units flicker red when taking damageunits make a sound effect when taking damageTowering Troll implemented – tips towers, can't be picked up, high health, slow, easily confusedif you haven't completed the chapter yet, sleeping will restart it instead of going to the next chapternumerous room polishes and performance improvementsupdated locomotion to have better booster functionalities and include teleportationbegan to implement cannons that fire goblins to get them across the table – in the future, trolls will put goblins in cannons, instead of goblins only getting fired when they happen to collide with onefixed multiple unit spawning issuesthe Footmen units now spawn on all of the Greedy Goblins chaptersfixed a physics issue with the calculatorfixed a tracking issue with the bubblegum piecesadjusted unit c…
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Behind the Scenes: Scaling Improvements

Hunter Bobeck | Gameplay Programmer Hello imaginative players! Today I'm bringing an update on scaling in Imaginarium (our new working title!)...

While playtesting, we have received two complaints related to scale in the game. The first was that the curves being used for shrinking and unshrinking the player during the tower interaction were a bit off. The second was that the proportions of toys on the table felt wrong when the player shrunk themselves down.

We already mentioned the shrinking complaint in the previous update for 1-17-2018, but I'd like to begin by explaining it further. To handle this issue, I first updated my Virtuality Controls plugin (available for anyone to use here on Git Hub) to provide built-in interpolation curve options when performing interpolations. As you may remember from the previous post on Context Changing, interpolation values must be calculated over the course of the shrinking and unshrinking interactions to both reposition the player and sc…

What we are working on: 2/7/2018

What we are working on... Design:
Toy unit designs and environment sketches continue!We are playing with a name change to 'Imaginarium' to highlight the unique magic of your toys coming to life, and not just inert towers, but toys of all imaginations (towers, goblins, bricks, action figures, spacemen, etc.).

Chapter Switching and the Room

setup preliminary tilesets and units for the 3 Greedy Goblins chapters and the first Abducting Aliens and Plundering Pirates chaptersbedtime announcement audio when chapter endssky changes to darker evening sky when chapter endsfixed holes in the windowsadded window screensimplemented Greedy Goblin Goons and Greedy Goblin Thieves boxes as whirligigsadded die whirligig

Welcoming New Members

Hi all! We made it through the shark tank as you may have heard from Hunter. Today (on the blog) a long overdue post, we are welcoming our new members that have been absorbed into Towerscape. They all worked very hard on their respective game so we are ecstatic to have them work along side us.

Griffin Park:  Team Manager / Designer Bryce Burdue: 2D Artist / Character Designer Sebastian Ruvalcaba: Designer
In addition to these staff additions, we had some small shifting around of existing positions. I have moved structural modeling for our game and retained my role as project owner. Hunter and Alex continue to be our dynamic duo of everything programming wise. And finally our star character modeler Julian is focusing on bringing designs to life.


What we are working on: 1/18/2018

What we are working on...Programming and Art:

Unidentified Flying Features

Improved window material to be less invisiblePut a King Exposition (good king character) model in as a placeholder for the enemy kingpin figure, sitting on the windowsill looking over the table opposite the player's perspectiveAdded a clock (above the desk) with the Chaotic Good symbol and hands of the Towerscape color theme – this should be able to be animated laterAdded a Pin Art Display with the Chaotic Good symbol on the desk to add more neat things to look atAdded plastic bricks on the desk, which may be snappable together laterImplemented UFO toy model with a metallic material – not functional as a unit yet but one is present flying around and another present hovering above the desk, both for visual demonstration
Design: Decided on the enemy kingpin figure being an old rejected toy of the player's who wants to use your other toys to make himself better, so that he can be your favorite toy again and y…

What we are working on: 1/17/2018

What we are working on... Programming:
Towers Box to dispense towersTower cost restrictions and refund (by throwing off the table) is functionalTemporary-solution labels displayed for these interactions with towers, to indicate the values involved for purchasing, repositioning, and refundingA calculator on the windowsill displays the current amount of gold coins in piggybankLamps can be toggled on and offGreedy Goblins dodge grab attempts and incoming arrow shotsEnemies are destroyed upon being thrown off the table (not killed – they are not supposed to drop any items when dispatched this way)Quadratic curve implemented for shrinking (unshrinking is still using smootherstep). This makes it less jarring, even smoother than smootherstep; it was found that the acceleration of smootherstep going in was more uncomfortable than a steady speed that is achieved by quadratic – this is due to the quadratic curve better imitating the relativity between larger 3D space and smaller 3D space to res…

Shark Tank Success and a Look Ahead

Towerscape made it through the Shark Tank! This means we have the opportunity to continue development. Here's a look at our plans:

We also have our first trailer, check it out!

Stay tuned for more updates as we head into the the Workshop stage of the Game Design program. We may pick up a few more team members!